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Research
My main interests are in High Performance Computing, Virtual Reality and Computer Graphics.

Here are the latest research projects I am involved in.

split
visushaders
fur

Shader-based Rendering

  • Exploiting last-generation graphic cards features.
  • Application to distributed rendering pipeline.
  • High-quality distributed volume rendering.
Subprojects:
  • FlowVR Render
  • Fur Rendering
    First Place, NVIDIA/Discreet Shaders Contest – June 2001
split
grimage

carving

Grid and Image

  • Combining Clusters, Computer Vision, and Graphics for Real-Time Interactions.
  • Marker-less real time 3D modeling.
  • Distributed rendering on a display wall.
  • Exploring new interactions.
Subprojects:
  • GrImage
  • Cyber-II: Real-time Integration of a Person in a Virtual Environment with Interactions
    INRIA, LIRIS
    Funded by ACI «Masse de données» – French Department of Research
split
fluid

flowvr-graph

Scalable High Performance Virtual Reality

  • Providing tools to use distributed systems for VR.
  • Distributed interactive simulation.
  • Modular data-flow based application model.
  • Coherency and synchronization constraints managment.
  • Large scale environments coupling multiple simulations and complex input devices.
Subprojects:
  • FlowVR
  • Net Juggler
  • SoftGenLock
  • Geobench: Distributed Immersive Visualization and Haptic Interactions Applied to (Geo-)Scientific Data.
    BRGM, CEA, INRIA, LIFO, TGS
    Funded by RNTL – French Department of Research
Last modification: 2005-Jun-08 01:38
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