Shader-Based Parallel Rendering. Distributed Rendering Applications using FlowVR Render:
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Physical Based Distributed Simulations.
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Fête de la Science 2004. Virtual reality public demonstration.
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Videos
Parallel Isosurface Extraction using VTK and FlowVR Render.
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Distributed Physical Based Simulation for Interactive Worlds.
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Real-time collision between virtual objects and the reconstructed user's body.
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Pottery carving using real-time full-body reconstruction.
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Net Juggler valley demo with interactive distributed fluid, grass, and cloth simulations.
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Old real-time demo featuring motion blur, depth-of-field, particle effects, cloth simulation, stencil shadows, and a sci-fi western style!
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